/* =============================================================
   VARIABLE QUESTS — Boost-Banner, Tier-Badges, Tier-Picker-Modal
   ============================================================= */

/* ── Banner ────────────────────────────────────────────────────
   Sitzt jetzt auf dem Dashboard (Home), nicht mehr in der Quest-
   Liste. Subtil aber praesent — Pulse-Animation am Icon, damit der
   User es beim Einstieg bemerkt ohne dass es schreit. Als <button>
   gerendert, damit Tap zur Quests-Page springt — Cursor + Reset.
   Im is-locked-State wird der Tap deaktiviert (aria-disabled). */
/* Banner-Slots auf dem Dashboard. Beide nutzen flex:0 (kein Wachsen),
   damit die Friends-Section den verbleibenden Platz fuellt. Padding ist
   symmetrisch s-3 (klein), passt zu den s-3-Reduktionen von
   .dash-section-idea (bottom) und .dash-section-friends (top) — so
   bleiben die Luecken zwischen Sections konsistent. */
/* Boost-Section nutzt jetzt das gemeinsame .dash-section-Rezept
   (padding: 0 var(--s-5), margin-bottom in dashboard.css). Hier nur noch
   das Verhalten im hidden-Zustand definieren. */
.dash-section.dash-section-boost[hidden] { display: none; }
/* Locked-Banner sitzt zwischen Welcome und Friends — Welcome hat bereits
   padding-bottom: s-3 und Friends padding-top: s-3, also brauchen wir hier
   keinen extra Margin; das s-3-Padding der Sektion reicht. */

.boost-banner {
  display: flex;
  align-items: center;
  gap: var(--s-3);
  width: 100%;
  padding: 12px 14px;
  background: linear-gradient(135deg,
              color-mix(in srgb, var(--accent) 12%, var(--surface)),
              color-mix(in srgb, var(--accent) 4%,  var(--surface)));
  border: 1px solid color-mix(in srgb, var(--accent) 35%, transparent);
  border-radius: var(--r-md);
  position: relative;
  overflow: hidden;
  text-align: left;
  color: inherit;
  font: inherit;
  cursor: pointer;
  transition: transform var(--dur-fast) var(--ease),
              border-color var(--dur-base) var(--ease);
}
.boost-banner:hover  { border-color: color-mix(in srgb, var(--accent) 55%, transparent); }
.boost-banner:active { transform: scale(0.99); }
.boost-banner.is-locked {
  background: var(--surface);
  border-color: var(--border);
  cursor: default;
  pointer-events: none;
}
.boost-banner-icon {
  font-size: 22px;
  flex-shrink: 0;
  animation: boost-banner-pulse 2.4s ease-in-out infinite;
}
.boost-banner.is-locked .boost-banner-icon {
  animation: none;
  opacity: 0.5;
  filter: grayscale(1);
}
.boost-banner-body { flex: 1; min-width: 0; }
.boost-banner-title {
  font-family: var(--font-display);
  font-size: var(--fs-small);
  letter-spacing: var(--tracking-tight);
  margin-bottom: 2px;
}
.boost-banner-sub {
  font-size: var(--fs-micro);
  color: var(--muted);
  line-height: var(--lh-snug);
}
.boost-banner-countdown {
  font-family: var(--font-mono);
  font-size: var(--fs-micro);
  font-variant-numeric: tabular-nums;
  color: var(--accent);
  background: color-mix(in srgb, var(--accent) 18%, transparent);
  padding: 3px 8px;
  border-radius: var(--r-full);
  flex-shrink: 0;
  letter-spacing: 0.04em;
}
.boost-banner.is-locked .boost-banner-countdown {
  color: var(--muted);
  background: var(--surface2);
}

@keyframes boost-banner-pulse {
  0%, 100% { transform: scale(1);   filter: brightness(1); }
  50%      { transform: scale(1.1); filter: brightness(1.25); }
}

/* ── In-Liste: Boost-Button + Tier-Badge ──────────────────────
   Boost-Button erscheint nur bei variants-Quests und nur, solange
   Deadline offen. Nach Lock zeigt er sich als statische Tier-Pill. */
.quest-boost-btn {
  display: inline-flex;
  align-items: center;
  gap: 4px;
  margin-left: 6px;
  padding: 2px 8px;
  font-family: var(--font-display);
  font-size: 9px;
  text-transform: uppercase;
  letter-spacing: var(--tracking-wide);
  border-radius: var(--r-sm);
  border: 1px solid transparent;
  background: color-mix(in srgb, var(--accent) 22%, transparent);
  color: var(--accent);
  cursor: pointer;
  transition: transform var(--dur-fast) var(--ease),
              background var(--dur-fast) var(--ease);
}
.quest-boost-btn:hover  { background: color-mix(in srgb, var(--accent) 32%, transparent); }
.quest-boost-btn:active { transform: scale(0.94); }
.quest-boost-btn .boost-spark { animation: boost-spark 2.6s ease-in-out infinite; display:inline-block; }
@keyframes boost-spark {
  0%, 100% { transform: rotate(0deg)   scale(1); }
  50%      { transform: rotate(15deg)  scale(1.15); }
}

/* Tier-Pill (statisch, nach Lock oder Tier > 1). Farbe richtet sich
   nach dem Tier: 2 = orange, 3 = rot+gold. */
.quest-tier-pill {
  display: inline-flex;
  align-items: center;
  gap: 3px;
  margin-left: 6px;
  padding: 2px 7px;
  font-family: var(--font-display);
  font-size: 9px;
  text-transform: uppercase;
  letter-spacing: var(--tracking-wide);
  border-radius: var(--r-sm);
  background: var(--surface2);
  color: var(--text);
  border: 1px solid var(--border);
}
.quest-tier-pill.tier-2 {
  background: linear-gradient(135deg, #f59e0b22, #f59e0b11);
  color: #f59e0b;
  border-color: #f59e0b55;
}
.quest-tier-pill.tier-3 {
  background: linear-gradient(135deg, #ef444433, #f59e0b22);
  color: #fef3c7;
  border-color: #ef444477;
  box-shadow: 0 0 8px #ef444433;
  animation: tier3-glow 2.2s ease-in-out infinite;
}
.quest-tier-pill .pill-lock { font-size: 8px; opacity: 0.7; margin-right: 2px; }
/* is-locked: Pille im "Boost nicht mehr moeglich"-Zustand. Dezenter, damit
   sie nicht mit den aktiven Tier-2/-3-Pillen konkurriert — Akzentfarbe
   verschwindet, Tier-Glow ist aus, Text leicht gedimmt. Tier 1 Variante
   ist hier am haeufigsten (User hat nicht geboostet, jetzt eingefroren). */
.quest-tier-pill.is-locked {
  background: var(--surface2);
  color: var(--muted);
  border-color: var(--border);
  box-shadow: none;
  animation: none;
  opacity: 0.85;
}
.quest-tier-pill.is-locked .pill-lock { opacity: 0.85; }
@keyframes tier3-glow {
  0%, 100% { box-shadow: 0 0 6px #ef444433; }
  50%      { box-shadow: 0 0 14px #ef444466; }
}

/* Quest-Item, das gerade aufgewertet wurde — kurze Pop-Animation. */
.quest-item.just-boosted {
  animation: quest-pop 600ms var(--ease-spring);
}
@keyframes quest-pop {
  0%   { transform: scale(1); }
  35%  { transform: scale(1.025); background: color-mix(in srgb, var(--accent) 9%, transparent); }
  100% { transform: scale(1); }
}

/* ── Boost-Modal ──────────────────────────────────────────────
   Bottom-Sheet auf Mobile, mittig auf Desktop. Tier-Karten sind
   die Hauptattraktion: Hover-Highlight, Selection mit Energy-Ring,
   Tier 3 mit pulsing Warnung. */
#boost-modal {
  display: none; position: fixed; inset: 0; z-index: 75;
  background: rgba(0,0,0,0.66);
  align-items: flex-end; justify-content: center;
  /* Sicheren Abstand zur Notch lassen — Modal anchored am Bottom waechst
     sonst auf voller Viewport-Hoehe und kollidiert mit dem Notch-Cutout. */
  padding-top: calc(env(safe-area-inset-top) + 16px);
  padding-bottom: env(safe-area-inset-bottom);
}
#boost-modal.show { display: flex; }
.boost-modal-box {
  background: var(--surface); border: 1px solid var(--border);
  border-radius: var(--r-lg) var(--r-lg) 0 0;
  width: 100%; max-width: 480px;
  padding: var(--s-5);
  display: flex; flex-direction: column; gap: var(--s-3);
  /* dvh statt vh, damit iOS-Address-Bar-Animationen den Modal nicht ueber den
     Notch druecken. Plus: Container haelt safe-area-inset-top per padding,
     also kann die Box bis 100% des inneren Containers reichen. */
  max-height: 100%;
  overflow-y: auto;
  animation: boost-modal-rise 340ms var(--ease-spring);
}
@media (min-width: 480px) {
  #boost-modal { align-items: center; padding-top: env(safe-area-inset-top); }
  .boost-modal-box { border-radius: var(--r-lg); margin: var(--s-4); }
}
@keyframes boost-modal-rise {
  from { transform: translateY(60px); opacity: 0; }
  to   { transform: translateY(0);    opacity: 1; }
}
.boost-header { display: flex; flex-direction: column; align-items: center; gap: 2px; text-align: center; }
.boost-quest-emoji {
  font-size: 32px;
  line-height: 1;
  margin-bottom: 2px;
  animation: boost-emoji-float 3s ease-in-out infinite;
}
@keyframes boost-emoji-float {
  0%, 100% { transform: translateY(0);    }
  50%      { transform: translateY(-3px); }
}
.boost-quest-title {
  font-family: var(--font-display);
  font-size: var(--fs-h3);
  letter-spacing: var(--tracking-tight);
}
.boost-deadline {
  font-size: var(--fs-micro);
  color: var(--muted);
  font-family: var(--font-mono);
  font-variant-numeric: tabular-nums;
  letter-spacing: 0.04em;
}
.boost-deadline.is-locked { color: var(--danger, #ef4444); }

.boost-tiers { display: flex; flex-direction: column; gap: var(--s-2); }
.boost-tier-card {
  position: relative;
  display: flex;
  align-items: stretch;
  gap: 12px;
  padding: 12px;
  background: var(--surface2);
  border: 2px solid var(--border);
  border-radius: var(--r-md);
  cursor: pointer;
  transition:
    border-color var(--dur-base) var(--ease),
    transform    var(--dur-fast) var(--ease),
    background   var(--dur-base) var(--ease);
}
.boost-tier-card:hover { border-color: color-mix(in srgb, var(--text) 25%, var(--border)); }
.boost-tier-card:active { transform: scale(0.985); }
.boost-tier-card.disabled {
  opacity: 0.5;
  cursor: not-allowed;
  pointer-events: none;
}
.boost-tier-card.selected {
  border-color: var(--accent);
  background: color-mix(in srgb, var(--accent) 10%, var(--surface2));
  box-shadow: 0 0 0 4px color-mix(in srgb, var(--accent) 22%, transparent);
}
.boost-tier-card.tier-3 { background: linear-gradient(135deg, #1b0f1488, var(--surface2) 80%); }
.boost-tier-card.tier-3.selected {
  border-color: #ef4444;
  box-shadow: 0 0 0 4px #ef444433, 0 0 20px #ef444444;
  animation: tier3-card-pulse 1.6s ease-in-out infinite;
}
@keyframes tier3-card-pulse {
  0%, 100% { box-shadow: 0 0 0 4px #ef444433, 0 0 14px #ef444433; }
  50%      { box-shadow: 0 0 0 4px #ef444466, 0 0 26px #ef444466; }
}

.boost-tier-badge {
  font-family: var(--font-display);
  font-size: 16px;
  width: 40px;
  display: flex; align-items: center; justify-content: center;
  background: var(--surface);
  border-radius: var(--r-sm);
  flex-shrink: 0;
  letter-spacing: -0.01em;
}
.boost-tier-card.tier-2 .boost-tier-badge { color: #f59e0b; }
.boost-tier-card.tier-3 .boost-tier-badge { color: #ef4444; }

.boost-tier-body { flex: 1; min-width: 0; }
.boost-tier-headline {
  display: flex; align-items: baseline; gap: 6px; flex-wrap: wrap;
  margin-bottom: 4px;
}
.boost-tier-name {
  font-family: var(--font-display);
  font-size: var(--fs-body);
  letter-spacing: var(--tracking-tight);
}
.boost-tier-short {
  font-family: var(--font-display);
  font-size: 9px;
  text-transform: uppercase;
  letter-spacing: var(--tracking-wide);
  padding: 2px 6px;
  border-radius: var(--r-sm);
  background: var(--surface);
  color: var(--muted);
}
.boost-tier-card.tier-2 .boost-tier-short { background: #f59e0b22; color: #f59e0b; }
.boost-tier-card.tier-3 .boost-tier-short { background: #ef444433; color: #fecaca; }

.boost-tier-hint {
  font-size: var(--fs-micro);
  color: var(--muted);
  line-height: var(--lh-snug);
}
.boost-tier-rewards {
  display: flex; align-items: center; gap: 6px; flex-wrap: wrap;
  margin-top: 6px;
}
.boost-tier-xp {
  font-family: var(--font-mono);
  font-size: var(--fs-micro);
  color: var(--xp);
  background: var(--surface);
  padding: 2px 7px;
  border-radius: var(--r-sm);
  font-variant-numeric: tabular-nums;
  letter-spacing: var(--tracking-wide);
}
.boost-tier-penalty {
  font-family: var(--font-mono);
  font-size: var(--fs-micro);
  color: #ef4444;
  background: #ef444422;
  padding: 2px 7px;
  border-radius: var(--r-sm);
  font-variant-numeric: tabular-nums;
}
.boost-tier-current-tag {
  position: absolute;
  top: -8px;
  right: 10px;
  font-family: var(--font-display);
  font-size: 8px;
  letter-spacing: var(--tracking-wider);
  text-transform: uppercase;
  background: var(--surface);
  border: 1px solid var(--border);
  border-radius: var(--r-full);
  padding: 2px 7px;
  color: var(--muted);
}
.boost-tier-card.selected .boost-tier-current-tag {
  background: var(--accent);
  color: #fff;
  border-color: var(--accent);
}

/* Lock-Anzeige im read-only-Modus (nach 12:00). */
.boost-modal-box.is-locked .boost-tier-card { cursor: default; pointer-events: none; }
.boost-modal-box.is-locked .boost-tier-card:not(.selected) { opacity: 0.4; }
.boost-modal-box.is-locked .modal-actions #boost-submit { display: none; }
.boost-modal-box.is-locked .modal-actions .auth-btn-cancel { flex: 1; }

/* =============================================================
   TIER-LEVEL-LOCK
   L2 ab Player-Level 5, L3 ab 10 — gesperrte Tier-Karten
   bekommen ein "Kette + Schloss"-Look. Border via doppelte
   Background-Layer (padding-box solid + border-box repeating-
   gradient) simuliert eine goldene Kette; Schloss als grosses
   Emoji im Center, "Ab Level X"-Text drunter.
   ============================================================= */
.boost-tier-card.is-locked {
  position: relative;
  cursor: not-allowed;
  pointer-events: none;
  /* Innen flach, aussen "Kette" via repeating-gradient (gold/dunkel-
     gold). Border-Image waere semantischer, hat aber zu viele Quirks
     (vor allem border-radius interagiert schlecht); dieser Trick
     funktioniert auf allen Engines zuverlaessig. */
  border: 3px solid transparent;
  background:
    linear-gradient(var(--surface2), var(--surface2)) padding-box,
    repeating-linear-gradient(
      45deg,
      #d97706 0 6px,
      #78350f 6px 9px,
      #d97706 9px 15px,
      #422006 15px 18px
    ) border-box;
  /* Subtiler Innen-Schatten — wirkt wie "Tiefe" hinter der Kette. */
  box-shadow: inset 0 0 12px rgba(0, 0, 0, 0.45);
}
.boost-tier-card.is-locked .boost-tier-badge {
  background: rgba(0, 0, 0, 0.55);
  color: #92400e;
  opacity: 0.7;
}
.boost-tier-locked-overlay {
  flex: 1;
  min-height: 56px;
  display: flex; align-items: center; justify-content: center;
  gap: 12px;
  padding: 4px 8px;
}
.boost-tier-lock-icon {
  font-size: 28px;
  line-height: 1;
  filter: drop-shadow(0 0 8px rgba(217, 119, 6, 0.55));
  /* Sanftes Wackeln — gibt der Kette ein bisschen Leben, signalisiert
     "interaktives Goal" statt totem Element. */
  animation: lock-shimmer 3.2s ease-in-out infinite;
}
@keyframes lock-shimmer {
  0%, 100% { transform: rotate(-3deg); filter: drop-shadow(0 0 6px rgba(217, 119, 6, 0.4)); }
  50%      { transform: rotate( 3deg); filter: drop-shadow(0 0 12px rgba(217, 119, 6, 0.7)); }
}
.boost-tier-locked-text {
  font-family: var(--font-display);
  font-size: 13px;
  letter-spacing: 0.12em;
  text-transform: uppercase;
  color: #fbbf24;
  text-shadow: 0 1px 2px rgba(0, 0, 0, 0.5);
}
@media (prefers-reduced-motion: reduce) {
  .boost-tier-lock-icon { animation: none; }
}

/* Reduced-motion: alle Animationen aus. */
@media (prefers-reduced-motion: reduce) {
  .boost-banner-icon,
  .boost-tier-card.tier-3.selected,
  .quest-tier-pill.tier-3,
  .boost-quest-emoji,
  .quest-boost-btn .boost-spark,
  .quest-item.just-boosted,
  .boost-modal-box { animation: none !important; }
}
